Althea Development Update #49: A stable release schedule and governance
For the first time we have something ready to put on our releases page.
Transforming Connectivity
159 posts · Page 6For the first time we have something ready to put on our releases page.
These last couple of weeks have been an all out code sprint on our way to Alpha 3, productivity is pretty rapid now that the groundwork is…
This article is about a network started by Deborah Simpier, who has been working on incentivized mesh for years, but joined the Althea team a couple months ago. She started this network before joining our team, and was actually Althea’s first user.
I’m proud to announce the alpha 2 milestone for Althea. In Alpha 1 firmware setup was too tightly integrated into the build process to…
It’s been an eventful couple of weeks for us.
Now that we’ve had stuff in the field for a few weeks we’re rolling back our focus on shipping new users and instead focusing on polishing…
Althea now has 4 full time users with more in the immediate pipeline and longer term plans shaping up.
Jehan and @scottwxrks have rounded out our website update over the past couple of weeks. We now have a map showing active Althea…
Its been a very busy two weeks since my last update.
Since our last update we’ve managed to solve our Rust cross compilation issues pretty handily. There’s some binary size optimization that…
We made Rust our language of choice for Althea because we wanted to have our cake and eat it to. The ability to use a rich ecosystem of…
Althea is a network that will provide last-mile internet access with an incentivized mesh network where long-range wifi transmitters pay…
I post bi-weekly development updates for Althea, in the past I’ve done this on Reddit but with development ramping up I’ve decided to move…
There’s been a lot of talk recently about the FCC’s efforts to get rid of net neutrality. I’d like to take a little bit of time to talk…
Althea has made many careful design decisions to optimize performance and reduce overhead. In this post we compare Althea to a different incentivized mesh architecture and show how each of these choices impacts the final product.
We’ve been hard at work getting our hardware demo polished. It consists of 10 Raspberry Pi’s, running our extension to the Babel routing protocol that lets it route according to price as well as quality.
Althea's payment channels are key to how it works, but they are also one of the simpler parts to implement and explain. Payment channels allow payments to be made with a minimum of overhead. In the simple case, a payment can be made between two neighbors in the network with only one packet.
Just realized that I forgot to post my talk from Battlemesh. Here it is:
We are developing Althea incrementally over several stages. The first couple stages are not anywhere near the full capabilities that Althea will have. They are not even mesh networks. However, developing software in an incremental manner lets us test and prove out various elements of the system cont
Last week I went to Battlemesh in Vienna. Battlemesh is a conference and competition that is held in a different location in Europe about once a year. Its original purpose is to test all the routing protocols against each other, hence \battle\. It's evolved into a great meeting of community network
We've considered two main mechanisms for an incentivized mesh network so far. Pay for forward is the mechanism laid out in Althea v1, and Hocnet. Pay for internet is something I've been working on as Althea v2 and it is also kind of how ISPs work now. This is a brief summary of both approaches.
I've been focusing my efforts on Scrooge, a piece of software that will implement the tunnel-based traffic control scheme I've written about previously.
Any kind of incentivized mesh scheme needs a secure routing protocol. Without this, any node can claim anything it wants about the quality of routes that it has to a destination. Depending on how the payments work, there are a variety of different ways that this kind of routing protocol cheating can
I've been experimenting in CORE with some shell scripts to allow nodes to prioritize traffic to and from their peers.